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Amiga Tools 3
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grafik
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raytracing
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rayshade-4.0.6.3
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libshade
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surfdef.c
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C/C++ Source or Header
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1994-08-09
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/*
* surfdef.c
*
* Copyright (C) 1989, 1991, Craig E. Kolb
* All rights reserved.
*
* This software may be freely copied, modified, and redistributed
* provided that this copyright notice is preserved on all copies.
*
* You may not distribute this software, in whole or in part, as part of
* any commercial product without the express consent of the authors.
*
* There is no warranty or other guarantee of fitness of this software
* for any purpose. It is provided solely "as is".
*
* surfdef.c,v 4.1 1994/08/09 08:05:04 explorer Exp
*
* surfdef.c,v
* Revision 4.1 1994/08/09 08:05:04 explorer
* Bump version to 4.1
*
* Revision 1.1.1.1 1994/08/08 04:52:18 explorer
* Initial import. This is a prerelease of 4.0.6enh3, or 4.1 possibly.
*
* Revision 4.0 91/07/17 14:47:53 kolb
* Initial version.
*
*/
#include "rayshade.h"
#include "libsurf/surface.h"
static Surface *Surfaces; /* Named surfaces */
Surface DefaultSurface = {
"DeFault", /* name */
{0.1, 0.1, 0.1}, /* ambient */
{0.6, 0.6, 0.6}, /* diffuse */
{0.5, 0.5, 0.5}, /* specular */
{0.0, 0.0, 0.0}, /* Diffuse transmission 'curve' */
{1.0, 1.0, 1.0}, /* Specular transmission 'curve' */
12., /* reflected Phong coef */
12., /* transmitted Phong coef */
1., /* spec. transmitted attenuation */
DEFAULT_INDEX, /* index of refr */
0., /* reflectivity */
0., /* transparency */
0., /* translucency */
FALSE, /* noshadow */
NULL, /* next */
};
Surface *SurfaceGetNamed(), *SurfaceFetchNamed();
/*
* Add surf to the list of defined surfaces.
*/
void
SurfaceAddToDefined(surf)
Surface *surf;
{
/*
* Make sure index of refraction isn't bogus.
*/
if (surf->transp > EPSILON && surf->index <= 0.)
RLerror(RL_PANIC,
"Index of refraction must be positive.\n");
if (surf->name == (char *)NULL || *surf->name == (char)NULL)
RLerror(RL_PANIC, "Surface with NULL name defined.\n");
if (SurfaceFetchNamed(surf->name) != (Surface *)NULL)
RLerror(RL_WARN,
"Redefinition of \"%s\" surface.", surf->name);
surf->next = Surfaces;
Surfaces = surf;
}
/*
* Search for surface with given name. If not found, complain and exit.
*/
Surface *
SurfaceGetNamed(name)
char *name;
{
Surface *stmp;
stmp = SurfaceFetchNamed(name);
if (stmp == (Surface *)NULL)
RLerror(RL_PANIC, "Undefined surface \"%s\".", name);
return stmp;
}
/*
* Return pointer to surface with given name, NULL if no such surface.
*/
Surface *
SurfaceFetchNamed(name)
char *name;
{
Surface *stmp;
for (stmp = Surfaces; stmp ; stmp = stmp->next)
if(strcmp(name, stmp->name) == 0)
return stmp;
/*
* No surface named "name".
*/
return (Surface *)NULL;
}
/*
* Traverse the given hitlist to find the "bottom-most" surface.
* If no surface is found, use the default.
*/
Surface *
GetShadingSurf(hitlist)
HitList *hitlist;
{
int i;
/*
* -1 here because the World always has a NULL surface
* (DefaultSurf is used instead)
*/
for (i = 0; i < hitlist->nodes -1; i++) {
if (hitlist->data[i].obj->surf)
return hitlist->data[i].obj->surf;
}
/*
* No suface found -- use the default.
*/
return &DefaultSurface;
}